Words matter. These are the best Matthew Mercer Quotes, and they’re great for sharing with your friends.
A lot of gaming and a lot of interaction is no longer physical; it’s all digital and at a distance. There’s this innate, tribal need of the people to have face time with other people and play together in person. I think there’s been this rediscovery of the joy of playing with people around the table.
Thanks to Twitter, Reddit, web media, and social media, we have the opportunity now to kind of blur that line between the people who produce the content, the people that watch it, and instead make it a conversation, make it a real community.
Role-playing games have been a huge part of my life and a huge part of my training as a performer – learning social skills, meeting friends, and being a generally competent person – so I owe a lot to role-playing games.
I’ve worked on a lot of fighting games, so I was very used to the idea of combat sounds.
I consider myself a better storyteller than a Dungeon Master.
The difference between ‘Resident Evil: Damnation’ and ‘Resident Evil 6’ is in ‘Resident Evil 6’ we did facial mo-cap, along with the voice over. We had these little reflectors glued to our faces and these head pieces in this room filled with light with about 40 cameras.
There’s an old-school gatekeeper mentality to some of the RPG community: ‘It’s unfair that somebody out there can make money on something that I worked so hard to make for free for my friends.’
It’s always hard when you’re working on a project, and you’re seeing it in bits and pieces, whether that be film, television, video games, animation – you only really have perspective of what you’re interacting with.
Society, in general, has taught for many generations that when you reach a certain age, you have to learn to stop playing.
I’m not a writer.
I prefer ensemble casts, but with games like ‘Resident Evil 6,’ where there’s just so much dialogue and recording mo-cap, or with ‘Resident Evil: Damnation,’ where the story pace is already set by a previous set of mo-cap actors, it makes more sense to do it individually.
A lot of games and voiceover projects, they’re not giving the actor a lot of context. The actor, no matter how good they are, might not be able to deliver a performance that fits the action.
For me, the very first video game I ever played would have been ‘Return of the Jedi’ on the Atari 2600.
Whenever I’m driving through an area of a town, and it gets really foggy, my brain immediately starts having anxiety because of ‘Silent Hill.’
‘Resident Evil: Damnation’ was physically mo-capped and recorded with the mo-cap actors first, so there wasn’t a whole lot of flexibility with timing, so it was more stringent. We had to go in individually.
The rules – I think that’s one big thing that people seem to get caught up in is that I have to know all the rules… But, one thing you have to consider as a new Dungeon Master is you do not have to know the rules like the back of your hand.
Role-playing games are just an organic improvised space for storytelling.