Words matter. These are the best Shigeru Miyamoto Quotes, and they’re great for sharing with your friends.
Nintendo’s philosophy is never to go the easy path; it’s always to challenge ourselves and try to do something new.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you’re supposed to collect a huge number of items, and magic, and you’ve got to actually combine different items together to make something really different.
Japanese people have a funny habit of abbreviating names.
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
My days all follow much the same pattern. They are structured and typical.
I’d like to be known as the person who saw things from a different point of view to others.
Actually, 3D is really the most normal thing because it’s how those of us with two eyes usually see the world. TVs are the unusual things in 2D!
I don’t think as a creator that I could create an experience that truly feels interactive if you don’t have something to hold in your hand, if you don’t have something like force feedback that you can feel from the controller.
Nowadays I think it’s really important that designers are really unique and individual.
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
To create a new standard, you have to be up for that challenge and really enjoy it.
There’s definitely space for uniqueness in a home console.
Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
When I’m making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
I try not so much to create new characters and worlds but to create new game-play experiences.
Anything that is impractical can be play. It’s doing something other than what is necessary to continue living as an animal.
I don’t want to criticize any other designers, but I have to say that many of the people involved in this industry – directors and producers – are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Up until now, the biggest question in society about video games has been what to do about violent games. But it’s almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
I don’t really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
You can use a lot of different technologies to create something that doesn’t really have a lot of value.
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
A delayed game is eventually good, but a rushed game is forever bad.
I wanted to make something very unique, something very different.
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
Game music has a purpose and it does incorporate sound effects.