Top 30 Hidetaka Miyazaki Quotes

Words matter. These are the best Hidetaka Miyazaki Quotes, and they’re great for sharing with your friends.

It's true that there was a lot of influence from 'Tench

It’s true that there was a lot of influence from ‘Tenchu.’ We even pondered making ‘Sekiro: Shadows Die Twice’ a part of the ‘Tenchu’ series at first.
Hidetaka Miyazaki
The construction of ‘Sekiro”s world is based on that of traditional Sengoku, or medieval Japan. To that end, we made sure to reference a lot of written materials on that period as well as actually visit several locations.
Hidetaka Miyazaki
Now I’m president. I get to meet a lot of other company presidents. They’re such weird people. I’m fascinated by them. I use some of them as enemy characters in our games.
Hidetaka Miyazaki
I think one of the studio’s characteristics is to embrace wholeheartedly what we feel is interesting; what we perceive to be worthwhile, cool, or beautiful; and to place these ideals at the foundation of the games we make.
Hidetaka Miyazaki
We personally don’t try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
Hidetaka Miyazaki
I believe that From Software has to create new things. There will be new types of games coming from us, and ‘Dark Souls 3’ is an important marker in the evolution of From Software.
Hidetaka Miyazaki
I believe I can do both the ‘Bloodborne DLC’ and ‘Dark Souls 3.’ This isn’t the first time I’ve had to work on two projects at the same time.
Hidetaka Miyazaki
Demons, chaos, dragons – all of them are different incarnations and representations of our idea of death in ‘Dark Souls.’
Hidetaka Miyazaki
‘Deracine’ is French for uprooting, or someone who’s been displaced from their natural environment.
Hidetaka Miyazaki
In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at hand needs to be something that is actually comprehensible.
Hidetaka Miyazaki
First of all, I don’t dislike direct storytelling – people seem to think that about my games! Actually, the truth is, I’m just not good at implementing direct narrative in my games.
Hidetaka Miyazaki
One of my favourite Japanese cartoons is ‘Yasuragi no Yakata,’ written by the famous Fujiko Fujio.
Hidetaka Miyazaki
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I’d love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident in different ways.
Hidetaka Miyazaki
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the characters. Illustrating growth and change in the protagonist becomes a simpler process, and these changes are, in fact, one of the themes of ‘Sekiro: Shadows Die Twice”s story.
Hidetaka Miyazaki
Unlike most kids in Japan, I didn’t have a dream. I wasn’t ambitious.
Hidetaka Miyazaki
Utilising wit in the thick of battle will be your key to victory.
Hidetaka Miyazaki
Games are a media that relies on technology to be innovative and forward thinking and interesting. Personally, I love being at that forefront when something new comes out.
Hidetaka Miyazaki
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim higher and read difficult books.
Hidetaka Miyazaki
‘Sekiro: Shadows Die Twice”s story is one of fate and growth.
Hidetaka Miyazaki
I, as a gamer, understand passion to discuss favourite games.
Hidetaka Miyazaki
Dont give up. Obstacles can be overcome through strategy and learning.
Hidetaka Miyazaki
I personally want my games to be described as satisfying rather than difficult.
Hidetaka Miyazaki
When I was working on the first ‘Dark Souls’ – as far back as ‘Demon’s Souls,’ actually – I didn’t expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
Hidetaka Miyazaki
I would like ‘Dark Souls’ to be a broad exploration game filled with so many veiled things and details.
Hidetaka Miyazaki
I enjoy the process of adding elaboration into games and like to communicate with users through the details I create.
Hidetaka Miyazaki
I’ve been familiar with western fantasy novels since I was a boy.
Hidetaka Miyazaki
I’m considering ‘Dark Souls 3’ to be the big closure on the series. That’s not just limited to me, but From Software and myself together want to aggressively make new things in the future.
Hidetaka Miyazaki
I don’t think it’d be the right choice to continue indefinitely creating ‘Souls’ and ‘Bloodborne’ games.
Hidetaka Miyazaki
From the initial design stages of ‘Sekiro: Shadows Die Twice,’ we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a ‘shinobi’ type character was the key to achieving this in a way that was both realistic and cool.
Hidetaka Miyazaki
Often, I hear my ideas are more incomprehensible than not.
Hidetaka Miyazaki