Top 19 Richard K. Morgan Quotes

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Pretty much anything you care to imagine can happen in

Pretty much anything you care to imagine can happen in a fantasy, which in turn means you can really crank up the intensity of the tale you’re telling.
Richard K. Morgan
As to the differences between game work and novel writing, well, obviously the former is a lot less lonely – you’re in and out of meetings all the time, bouncing stuff back and forth with the level designers, the art department, the animation team, so forth.
Richard K. Morgan
A typical twenty-page short story would work quite well as a graphic novel. A single graphic novel of maybe 120 pages would condense down into a short story quite nicely.
Richard K. Morgan
I’ve been accused countless times of writing gloomy futures. But to me, the texture of my sci-fi just feels like an extrapolation of current trends.
Richard K. Morgan
For me, any fiction of nobles and swords necessarily has to be a story of corruption, injustice and savagely violent conflict – because any other treatment is going to have all the heft and realistic honesty of a bedtime fairy tale for five year olds.
Richard K. Morgan
I think more talented writers should get involved in the industry, yes, of course. But that doesn’t presuppose that those writers have to be novelists or screenwriters.
Richard K. Morgan
I’ve come to regard the superior end of HBO drama as, above all, novelistic.
Richard K. Morgan
Strong, smart, self-reliant women who don’t need men to define them only crop up in the human myth-base in one guise – the Wicked Witch.
Richard K. Morgan
Certainly a decade and a half out in the real world, bashing my head against things, probably made me into a more textured writer. It gives you something to write about.
Richard K. Morgan
I think certainly if I’d started getting published when I was in my early twenties, I was quite sheltered then and didn’t know anything much about the world. I hadn’t had any direct experience of how the world works.
Richard K. Morgan
Good authors mature over time: it does take awhile.
Richard K. Morgan
With a game, you’re only one part of a team, and what emerges at launch is very much the culmination of the whole team’s efforts. You can be proud of playing your part, but it doesn’t ever belong to you.
Richard K. Morgan
In the future, maybe quantum mechanics will teach us something equally chilling about exactly how we exist from moment to moment of what we like to think of as time.
Richard K. Morgan
‘Syndicate’ is technically the first game I worked on.
Richard K. Morgan
I think by definition you need to have lived a little bit to write anything that’s humanly true.
Richard K. Morgan
I guess if I was made responsible for every single line of dialogue in a game and every single piece of textual visual detail, every sign or piece of graffiti, then yes, I think that would be comparable to the time and effort required to write a very long novel, indeed.
Richard K. Morgan
I came quite late to gaming: I didn’t start playing until 2002.
Richard K. Morgan
There’s a lot of young authors out there, and people do seem to forget: in order to write well, you do need to have some experience.
Richard K. Morgan
The myth of Good Guys and Bad Guys is one of the most pervasive we own, and morally grey anti-heroes are simply one of modern fiction’s attempts to shake off that mythology and replace it with something a bit more honest.
Richard K. Morgan