Top 25 Markus Persson Quotes

Words matter. These are the best Markus Persson Quotes, and they’re great for sharing with your friends.

I really wanted to make a dungeon crawler, but this gam

I really wanted to make a dungeon crawler, but this game came out, ‘Legend of Grimrock 2,’ which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
Markus Persson
I have the ability to get code done, but I’m impatient, and it’s scrappy as a result. Maybe that helped me with ‘Minecraft,’ as it came quickly. But, well, at some point, I’d like to actually become a good programmer.
Markus Persson
Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
Markus Persson
Steam is not really leading the PC in any creative way, but it certainly has proved that the PC is a viable commercial platform by having a product that is amazingly easy to use for the end user, to the point where it’s easier to buy a game on Steam than it is to pirate it.
Markus Persson
Facebook creeps me out.
Markus Persson
I used to be really stressed about that: like, how do I follow up on ‘Minecraft,’ because I have this weird expectation to. But after a while, what I realized I enjoy doing is prototyping and playing with ideas.
Markus Persson
Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
Markus Persson
We lived in this area that was basically two circular roads next to each other. There were forests and pastures and stuff. I remember walking around the forest quite a bit.
Markus Persson
‘Minecraft’ certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
Markus Persson
I never really had the fun teens of exploring the world because I was sitting at home, learning programming.
Markus Persson
With the creative stuff, I have highs of being very productive and lows of being not productive. I have that in my moods as well.
Markus Persson
When I was young, we didn’t have indie games. We had ‘garage developers’ or similar terms, who were just small teams making games out of passion.
Markus Persson
I’m not much of a builder in ‘Minecraft,’ so I don’t really understand how much work goes into these big projects. Seeing the flyby videos blows me away, and I have no idea how people do it.
Markus Persson
Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
Markus Persson
I am a romantic person and maybe have this Hollywood perception of love… but then, it’s never really like the movies.
Markus Persson
When you have the kind of success ‘Minecraft’ has brought, you can just choose yourself the way you want to do things.
Markus Persson
Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.
Markus Persson
Infinite power just isn’t very interesting, no matter what game you’re playing. It’s much more fun when you have a limited tool set to use against the odds.
Markus Persson
I’m worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.
Markus Persson
I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.
Markus Persson
I think the only way I could make something fun and big is if I don’t expect it to be.
Markus Persson
The speed at which modern CPUs perform computations still blows my mind daily.
Markus Persson
I tried to use Tinder. It didn’t work.
Markus Persson
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.
Markus Persson
I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing.
Markus Persson