Top 30 Brendan Iribe Quotes

Words matter. These are the best Brendan Iribe Quotes, and they’re great for sharing with your friends.

A hardware startup with a lot of funding and a lot of m

A hardware startup with a lot of funding and a lot of momentum has a lot less risk.
Brendan Iribe
There are millions of sci-fi enthusiasts in the world, not just gamers.
Brendan Iribe
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens – there was a lot of stuff that people were doing before, but now the space really ignited.
Brendan Iribe
When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved.
Brendan Iribe
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it’s like to actually control a character from a top-down, ‘God’s eye’ view, and to figure out how the game camera can be controlled by the player’s head.
Brendan Iribe
Essentially, we’re always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you’re trying to compute.
Brendan Iribe
Display companies, many of them that we’ve spoken to, are really excited about virtual reality because they’re actually running out of innovation opportunities in other markets.
Brendan Iribe
Internally, we’re focused on building our own technology, leveraging all the momentum that’s out there around wearable computing and mobile computing and PC computing. But at the end of the day, all the code we’ve written and all the invention we’ve created has been focused on our own tech and our own products.
Brendan Iribe
If you don’t have content, you don’t sell hardware. We need a suite of content of really fun, compelling experiences that aren’t just hardcore game-oriented, and when that’s good enough, it’ll be an easy decision to go to the consumer market.
Brendan Iribe
Oculus is a company that often does things differently. But we don’t want to do things so differently that we start to get into trouble.
Brendan Iribe
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.
Brendan Iribe
We’re finally going to be free of the 2D monitor. It’s been a window into virtual reality that we’ve all looked into for 30 or 40 years.
Brendan Iribe
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.
Brendan Iribe
Most big companies work in stealth until they think they have a consumer product ready to go.
Brendan Iribe
Replacing human vision is more than just a tool: we need to understand how that affects the brain.
Brendan Iribe
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It’s rare to see a phone not coming out every year.
Brendan Iribe
You’ve got to stay super focused on shipping product. There isn’t a version two or three if there isn’t a great version one.
Brendan Iribe
Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content.
Brendan Iribe
It just felt like the right thing to do to give back to a state school and public school. I’m a really big fan of public education.
Brendan Iribe
AirMech was ported, I guess, but they made a complete VR mode for it. It’s a tabletop game. It’s incredibly compelling. I find it a lot more compelling in VR.
Brendan Iribe
We continue to see more and more of that – games we didn’t necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
Brendan Iribe
Mobile VR will be a lot more accessible. It’ll be easier to use; you’ll be able to pass it along to your friends.
Brendan Iribe
We are being super selective on who we bring in and really just trying to hire the very best.
Brendan Iribe
A hardware startup with no funding is a risky venture.
Brendan Iribe
Oculus is actually more of a software company than it is a hardware company.
Brendan Iribe
We’ve been working with Paul Bettner and the Playful team since the beginning of Oculus. Paul was one of, I think, seven $5,000 Kickstarter backers.
Brendan Iribe
You put on this set of goggles, and within seconds, your brain is convinced you’re now in a different, virtual environment. You’re somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app.
Brendan Iribe
We’ve spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift.
Brendan Iribe
We look at Sony as someone who’s jumping into the space to help evangelize and build out VR. They’re very centered around a console experience.
Brendan Iribe
I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades.
Brendan Iribe