Words matter. These are the best Jane McGonigal Quotes, and they’re great for sharing with your friends.
A dramatic decrease in oil availability is not at all far-fetched.
Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?
Growing up, I was prone to anxiety.
The single biggest misconception about games is that they’re an escapist waste of time.
We are moving towards a new form of collective intelligence.
The idea of the ‘lone gamer’ is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
I ran through most of college and ran through most of grad school. When I was writing my dissertation for my Ph.D., it was literally the only hour of the day that I wasn’t working. It was nine months of torture, but I made sure I got out to run.
My mom is a public school teacher and works with third grade students.
Gamers always believe that an epic win is possible and that it’s always worth trying, and trying now. Gamers don’t sit around.
Things like depression and obesity are global challenges.
The Gamifaction Movement is trying to help companies engage their audience and community by using game mechanics and wrapping them around shopping or achievements, so you get achievements for coming to a store or purchasing things, like rewarding activities.
When parents or gamers ask me, ‘What’s the best game to play?’ I say that playing face-to-face is more beneficial than playing online.
Whenever I do talks around the country, I map out my run. Gives me something fun to do and to look forward to doing.
I’ve been running since high school. My boyfriend was on the track team, and I’d run with him.
‘SuperBetter’ is fundamentally about a mind shift. It’s about claiming your power to be in charge of how you spend your time and energy, and focusing it on the things that matter the most to you. Focusing on things that will bring real happiness, real well-being.
I don’t do ‘gamification,’ and I’m not prepared to stand up and say, ‘I think it works.’
When my life is stressful, my favorite game is called ‘Pop It,’ where you pop balloons and prizes fall out. It’s a five-minute game that focuses my mind and gives me extra attention when I’m stressed.
Games that make you feel good about yourself are good games to be playing.
I’m always thinking about whatever game I’m working on. My brain works subconsciously on design pretty much every hour I’m awake.
I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
There’s no reason why the ‘Lost’ alternate reality game had to be officially made by the ‘Lost’ production crew.
There are people who are very dismissive of games and gamers.
We can boost our immune systems by strengthening our social networks and decreasing stress.
When we’re in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment’s notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again.
I’m not a fan of simulations. Where, ‘Oh, we’ll go play a simulation of world peace and figure out how to make peace’ and then somehow magically that will get translated into the real world. No, that’s not the kind of games that I make.
Although I’m perceived as very optimistic and upbeat, it comes out of being the opposite of that – feeling isolated or lonely, looking for meaning and the kinds of things that ease that suffering in life, and finding them in large-scale social interaction, like theater and games.
Evidence shows that having even weak social connections in a stressful situation is really good for your health and your ability to handle that situation.
Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
Game developers know that people have more fun when they’re in large groups. They feel more fired up when the challenges are more epic.
My favorite part of running is the thinking time.
It seems like what happens when we play games is that we go into a psychological state called eustress, or positive stress. It’s basically the same as negative stress in the sense that we get our adrenaline up, you know, our breathing rate quickens, our pulse quickens.
If you make it a game, gamers will play it no matter what your motivation is in making it.
Games are work. There are economies popping up in games now because people value them.