Top 55 Warren Spector Quotes

Words matter. These are the best Warren Spector Quotes, and they’re great for sharing with your friends.

Gamers both demand and deserve novelty. They need somet

Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.
Warren Spector
Unfortunately, the rights to ‘System Shock’ trademark and copyright are both up in the air.
Warren Spector
Whether it’s as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat – everyone knows Mickey Mouse.
Warren Spector
Kids, adults, men, women, everybody has a relationship with Mickey Mouse.
Warren Spector
From a gameplay standpoint, I’ve said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that’s really what I’m interested in. I care about you showing how clever and creative you are.
Warren Spector
For me, the cool thing is doing things that could only be done in gaming.
Warren Spector
I remember on Deus Ex there was one programmer – Alex Durand, a guy who still works for us – he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that’s fine.
Warren Spector
I’m a Nintendo geek, so I’m a pretty big Nintendo fan.
Warren Spector
I’ve got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I’ve got guys working on iPhone games.
Warren Spector
Finney is about the best writer of time travel stories ever, and I adore time travel stories – have to make a time travel game someday!
Warren Spector
When you’re dealing with a new platform, the real trick is just getting the game running.
Warren Spector
We’re not going to do a Facebook game aimed at 35-year old women about farming.
Warren Spector
The basic idea for what became ‘Epic Mickey’ began at the Disney Think Tank.
Warren Spector
Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make ‘entertainment for everyone.’
Warren Spector
Every game has to teach you how to walk, run, talk, use.
Warren Spector
Let me tell you, writing comics is as hard as anything I’ve ever done – for me, at least. I’m now officially in awe of guys who can crank out multiple books a month and maintain a high level of quality. Comics are completely different than any other medium I’ve dabbled in.
Warren Spector
I have never been assigned a game, I have never made a game I didn’t want to make. I’ve never done anything just to make somebody some money.
Warren Spector
The Wii U is pretty cool, and the thing that I’m most intrigued about it is it’s the first gaming platform that actually is exploiting the second screen.
Warren Spector
The reason our games generate so much revenue is because we’re stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can’t afford those prices.
Warren Spector
My greatest joy is seeing parents and kids playing Disney ‘Epic Mickey’ together, handing the controllers back and forth, helping each other out.
Warren Spector
The Junction Point journey is over. To all those who’ve asked, or want to ask, I’m sad but excited for the future.
Warren Spector
In the electronic game world, I know I have a reputation for doing the cyberpunk thing, and for doing the serious epic fantasy thing, but if you go back to when I was a kid, I’ve been a Disney fan all my life.
Warren Spector
I said to myself as Junction Point embarked on the Epic Mickey journey that, worst case, we’d be ‘a footnote in Disney history.’ Looking back on it, I think we did far better than that.
Warren Spector
The concept of emergent gameplay is really exciting. That’s when players are really crafting their own experience. So if you’re clever and creative, you can do things that even developers of the game didn’t know were possible.
Warren Spector
Used games allow more people, specifically younger people, to become game fans because of the lower price point.
Warren Spector
Whatever adults don’t understand, because they didn’t grow up with it, is the thing they’re going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll.
Warren Spector
I’ve made plenty of violent games in my life. I play violent games. They don’t affect people in the way that a lot of people think they do. They just don’t. It’s demonstrably true that they don’t, and anybody who thinks they do is just not thinking.
Warren Spector
I like Disney stuff. No-one looks at ‘Toy Story’ and says,’ Oh, that’s just for kids.’ Why is it that games can only appeal to a certain audience, but movies and books – I mean, how many adults read ‘Harry Potter?’
Warren Spector
It’s about players making choices as they play, and then dealing with the consequences of those choices. It’s about you telling your story, not me telling mine. It’s about you.
Warren Spector
We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?
Warren Spector
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
Warren Spector
I think there's always room for more innovation and new

I think there’s always room for more innovation and new things.
Warren Spector
I gotta do what I think is right, and if enough people like it, I’m a winner. And if they don’t, I’ll open a bookstore.
Warren Spector
I’m a huge fan of e-books, but the more I buy and download, the more I worry that someone could just take them all away from me.
Warren Spector
I do not believe in the concept of good and evil in my personal life, in the real world. I just don’t believe it. I never try to judge.
Warren Spector
I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.
Warren Spector
Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.
Warren Spector
In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.
Warren Spector
The only thing I insist that everybody do is there has to be a basketball court in every game I do, and – with one exception, I let them get away with it once – you can actually shoot a ball through the basket in every game I’ve made.
Warren Spector
I often get painted as the guy who’s trying to tell other people what to make and what to like, and that’s really not my goal, but I believe so passionately that games can be more than a lot of people think they can.
Warren Spector
I conceived the original ‘Deus Ex’ and was the project director on the game.
Warren Spector
I’ve got a PowerPoint deck that I use for internal presentations, and there’s a slide on it that asks, ‘What percentage of your game is combat versus exploration versus puzzle solving versus platforming,’ and I refuse to answer that question.
Warren Spector
Hey, if we didn’t overcharge for our product – guess what – people wouldn’t have to buy used games.
Warren Spector
I’ve done a pretty good job of hitting 18-34-year-old males, and not such a good job of reaching kids. Disney has done a great job of reaching kids, but maybe not the 18-34-year-olds. I figure I can learn a lot from Disney, and maybe, I don’t know, they can learn a lot from me.
Warren Spector
On the small scale, ‘Ico,’ I think, actually delivered a small new thing: holding a character’s hand and really feeling like your job is to rescue this person, and establishing a personal connection.
Warren Spector
I have got no problem with used games. I’ve bought plenty of used games.
Warren Spector
As far as the timing, well, I’d write that off to luck as much as anything – I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game.
Warren Spector
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I’m a little worried someone’s going to do that.
Warren Spector
The more people who game, the better for everyone.
Warren Spector
Before I got into electronic games, I was making table-top games.
Warren Spector
The ‘DuckTales’ ensemble is clearly critical. There’s the core set of characters – Scrooge, Webby, Launchpad, Huey, Dewey and Louie… Plus there’s Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge.
Warren Spector
The transition from the original Xbox to the Wii wasn’t a big deal for my team. The business hadn’t changed fundamentally.
Warren Spector
Here’s the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.
Warren Spector
$200, 300 million games, I’m a little scared about that; there aren’t a lot of companies that have the resources or the courage to spend that much.
Warren Spector
I don’t care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can’t do what a PS3 or 360 can do.
Warren Spector