I think starting in anime, like I did, gave me a good idea of how to approach games that come from Japan. Japanese developers can be very different from companies here in the western market.
Our developers are constantly thinking about, ‘How do I bring new and novel experiences to our platforms?’ whether it’s the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
Tokens align incentives between developers, contributors, users, and investors. They allow everyone who wants to contribute to a project early the opportunity to get in on the ground floor.
Developers need to start moving away from the entitled macho-male power fantasy in their games. They need to recognize that there are wider stories that they can tell.
You’d be surprised. A number of developers recognize that having a cultural activity in their space brings kudos. People like the idea of being near to creatives.
We need games like ‘A Closed World’ for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
In 2013, I transferred my company Essential Hospitality that owned the plot to RKW Developers against full and final payment. No loans were taken in this company and it was completely debt-free when we sold the same to RKW.
The concept of emergent gameplay is really exciting. That’s when players are really crafting their own experience. So if you’re clever and creative, you can do things that even developers of the game didn’t know were possible.
I think right now it’s a battle for the mindshare of developers and for the mindshare of customers, and right now iPhone and Android are winning that battle.
We at The Web Standards Project turned everything on its head. We said browsers should support the same standards instead of competing to invent new tags and scripting languages. We said designers, developers, and content folks should create one site that was accessible to everyone.
Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.
Games take years to make, and it’s important that when we launch, it can’t just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they’d rather not be competing at launch with all this other software.
Regional developers have a clear head start in their home communities. They have been there longer and understand their market. As a result, these markets are, in fact, more competitive than those in Manila.
We have only one Windows. We don’t have multiple Windows. They run across multiple form factors, but it’s one developer platform, one store, one tool chain for developers. And you adapt it for different screen sizes and different input and output.
Development in this county is always going to be an issue. Until development and zoning are handled on a regional basis, rather than each municipality left to its own devices, we will suffer from developers having the upper hand in suits and in front of zoning boards.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
As the quality of our platform gets better, the developers can make more interesting experiences. As the experiences get more interesting, people enjoy them more and spend more money. As they enjoy it more, they tell their friends about it.
Private funding was one of the first methods used when MIT funded Bitcoin core developers Gavin Andresen, Wladimir van der Laan, and Cory Fields in 2015.
Most website developers say an aggregator website, such as what healthcare.gov is, could be built easily for a half a million dollars. They have spent a half a billion dollars.
Local councils are hostile to large developers and think that, by doing this, they are standing up for the community. But they’re wrong.
Facebook’s data trove is enviable, and its moves into nearly every aspect of our lives – from payment to media, will create even more of it. The company also has created a huge base of developers for its platform, but the ecosystem is incomplete compared to vertically integrated OSes like iOS, Mac or Windows.
It gives me a lot of energy to talk to developers or meet students in classrooms who are using our technology to help learn faster and better. Watching them pursue their passion.
Clearly, private developers can have different aims, and architects can only play a certain role. You can have some pretty big battles on public commissions, too. The key is to have a good client.
In 2011, I negotiated to sell a plot that I owned near the airport to RKW Developers whose director was Dheeraj Wadhawan.
Roblox is spearheading the next generation of gaming – one in which players become developers and user-generated content is at the core.
I think there’s that widespread sentiment that game developers need to be quiet unless they’re talking on-message. I think that’s changing a little bit; Twitter has helped, with developers sharing personal opinions on things.
Half of this business is politics. As real estate developers, it’s our job to go in there and get beat up.
Well, developers do want to touch a lot of customers. We have to make our platform very popular in order for them to do that. If we make their jobs easier, then they’ll be more likely to stay on the Windows platform.
The more we can make our developers famous, the better.
Somebody has to pay our editors, writers, journalists, designers, developers, and all the other specialists whose passion and tears go into every chunk of worthwhile web content.
I no longer file expense reports, so I no longer experience the pain of it. What if everyone had a virtual assistant to do that kind of effort… like approving time off or submitting time-off requests? We want to really encourage developers to create cool things for Slack.
Steve Ballmer never used to be someone who let facts speak for themselves. In the 1990s, he was the hyper-energetic Microsoft exec yelling ‘Developers! Developers! Developers!’ at an all-hands meeting in Safeco field.
Basically, a manager’s job is to make other people more productive. What’s one really good way to do that? Do the work that is getting in their way. Which means find out what kind of important work your developers dislike the most, and do it for them.
While most game developers are focused entirely on what they’re shipping in a year or two, a technology developer like Epic has to look much further out and plan many years ahead.
Before the commercial ventures, Linux tended to be rather hard to set up, because most of the developers were motivated mainly by their own interests.
At Epic, we succeed when developers succeed.
Cosmoe is nearing the stage where I would feel comfortable doing a preliminary release aimed at developers.
Dealing with environmental lawsuits and grassroots resistance is expensive. Industrial wind and solar developers have to hire lawyers, public relations specialists, and scientists willing to testify that this or that project poses only a modest threat to endangered birds and bats.
I come from pioneer stock, developers of the West, people who went out into the wilderness and set up home with nothing but a pair of oxen.
Users are trying to discover apps; we are trying to improve the app discovery process, and developers are trying to reach users. If you step back, it’s a problem we solved with search and ads in search.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that’s created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
We tend to think of Steam as tools for content developers and tools for producers. We’re just always thinking: how do we want to make content developers’ lives better and users’ lives a lot better? With Big Picture Mode, we’re trying to answer the question: ‘How can we maximize a content developers’ investment?’
I’d like to see an arrested growth of development. You can’t stop it, but it’s important we do something about the developers having the upper hand.
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
Low-value payments are now possible. Now, Ripple can make it easy for Facebook and Uber and Amazon to make payments to developers in real time. It’s online and completely global.
In a free market and in the absence of planning, developers will flatten every hillside, fill every canyon, obliterate every endangered species, and pave over every wetland they think they can make a buck on.
In reality, handing over public space to private developers does not guarantee that new library spaces will be comparable in size or otherwise remain fully-functional.
I think the best developers can learn any language; if they are a good developer, they can learn whatever. But the raw talent, the ability to learn it and do it and demonstrate the ability is helpful.