‘Yoshi’s Woolly World’ for young families and new entrants into the overall video gaming space, I think, is going to be a hardware driver.
People tend to look at processing power as how to gauge a piece of hardware is powerful for us.
Some of the greatest national security threats we face cannot be defeated or defended by traditional military hardware, but only by greatly enhanced cyberspace warfare, including both offensive cyber-warfare and cyber-security.
People don’t realize how much it means to your music to record on tape, whether it be for new music or old music. People don’t realize how much or how imperative it is to use actual hardware when making drums because those are actual percussion samplers. They’re hardware instruments that are made to have the drum hit.
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it’s software that drives hardware, and it’s new, unique, compelling experiences within software that make it stand out.
Rank does not intimidate hardware. Neither does the lack of rank.
It’s hardware that makes a machine fast. It’s software that makes a fast machine slow.
The goal for us to do with Squanchtendo is to approach all of our projects with a goal of adding interesting characters, personality, and a story to interact with in-game. Every game we make will be built from the ground up for whatever hardware it will launch on.
When I was quite young, she was working in a hardware store, so I grew up knowing about hardware.
CloudShield did not see itself as a cloak-and-dagger company. It made its name for high-end hardware that could peer deeply into Internet traffic and pull out and analyze ‘packets’ of data as they flew by.
Reading computer manuals without the hardware is as frustrating as reading sex manuals without the software.
In the 1950s in Columbia, South Carolina, it was considered OK for kids to play with weird things. We could go to the hardware store and buy 100 feet of dynamite fuse.
All the reasons that have made software so successful are beginning to happen with hardware. So much can be done so quickly, prototyped so rapidly, and the costs are so low.
Apple is the only company that can take hardware, software, and services and integrate those into an experience that’s an ‘aha’ for the customer. You can take that and apply to markets that we’re not in today.
If all we wanted to do was to make money on PC hardware, that wouldn’t be a good business model.
Even though most people won’t be directly involved with programming, everyone is affected by computers, so an educated person should have a good understanding of how computer hardware, software, and networks operate.
What happens to people like myself, who have been involved with computing for a long time, is that you begin to see how many of the ‘new’ ideas are simply old ones coming back into view on the swing of the pendulum, with new and faster hardware to back it up.
For systems in which you already have a lot of hardware and software, change is difficult. That’s why apps are so popular.
You were up at 5 o’clock in the morning, and then you’d ride in a caravan, because we didn’t have big movie trucks or trailers that is the hardware of a movie camp.
Great graphics requires more than just high-performance hardware. Gamers know software is just as important.
The hardware business is all about per-unit manufacturing cost and functionality. The services business is less asset-intensive and more dependent on people.
Typical tech-driven companies or hardware-driven companies always lay out the so-called roadmaps when it comes to making the new hardware. So, in other words, availability of certain technologies dictates when the company is intending to make the new hardware.
Geeks run the world. Condoleezza Rice is a geek, Bill Gates is clearly a geek, many of the big filmmakers and writers are geeks, lots of military people are geeks. Anyone who has heard Donald Rumsfeld talk about military hardware knows they are in the presence of a geek.
The emergence of a hardware product from an African company marks a phase-change point for tech invention. The BRCK shows that great ideas can come from anywhere, that innovation comes from solving real problems with constrained resources.
A lot of sci-fi shows are very cold, too concerned with hardware.
Consider: Life arose on Earth close to four billion years ago. Four billion years of slithering, swimming, and soaring life forms. But only in the last 200 thousand years has a species arisen that can fathom the laws of nature and build hardware able to signal its presence.
Software comes from heaven when you have good hardware.
It’s more about conception and touch and spirit and soul than whether my hardware was in place.
Just because you started your careers in a certain role, let’s say hardware engineering, does not mean you’ll end your careers in hardware.
My father raised me to build computers, hardware. Literally, as an 8 year old, I had a soldering iron and circuit boards, and this was in neighbourhoods that wouldn’t have a whole lot of money or anything. And I figured out ways to just hustle.
My next thing could be something in hardware. It’s never been easier to turn bits into atoms.
All too often, technology is treated as a silver bullet for perceived problems in education. This sometimes leads to knee-jerk investments, using scarce resources to invest in software or hardware without a clear notion of how either might actually empower learning.
The rest of the world may devour Japanese hardware – from Honda Civics to Sony Walkmans – but Japanese software, such as books, movies and recordings, has had little impact outside Japan. The exception is video games.
I’m trying to build a brand, so I can sell Keyshawn Johnson products in stores. You know, paint, rugs, carpet, drapery, fabrics, blankets, towels, hardware, plates.
There’s three things that you need for virtual reality to work. You need the hardware that’s affordable and doesn’t make people sick, you need an audience that is willing to pay for it, and you need the content.
Fingerprint readers require special hardware, and a lot of people find them creepy and don’t want to use them. Smart cards and tokens can be lost or stolen.
Apple’s advantage is that it designs and builds software together, so if the software isn’t excellent, it does the superlative hardware a disservice.
The thing is, the better the hardware, the more time we spend to improve the visuals to take advantage of the hardware.
‘Super Mario Maker’ clearly is going to drive hardware. There are consumers who have always wanted to make their levels of Mario games. So that game will really speak to those consumers.
To me, it looks more or less like the hardware designers have run out of ideas and that they’re trying to pass the blame for the future demise of Moore’s Law to the software writers by giving us machines that work faster only on a few key benchmarks!
I can’t go to the hardware store, cut a sheet in half and staple it to the window anymore. It doesn’t fly.
Oculus is actually more of a software company than it is a hardware company.
I’m a mechanical engineer, and I grew up on a farm, so I like practical hardware – somebody’s elegant solution that proves itself over the long term.
In the past, there was hardware, software, and platforms on top of which there were applications. Now they’re getting conflated. That is all going to get disrupted by the move to the cloud.
I think it’s very comforting for people to put me in a box. ‘Oh, she’s a fluffy girlie girl who likes clothes and cupcakes. Oh, but wait, she is spending her weekends doing hardware electronics.’
With bundled machines you can throw away the hardware and keep the software, and it’s still a good buy.
People who are really serious about software should make their own hardware.
We’re about getting all the people who want to compete with Samsung to be able to build devices. So we’re kind of down at the guts level saying, ‘Hey, we can give you the hardware, the sensor platform, the software you need to go build your own one.’
Behind every small business, there’s a story worth knowing. All the corner shops in our towns and cities, the restaurants, cleaners, gyms, hair salons, hardware stores – these didn’t come out of nowhere.
Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.
Samsung and Apple seem to think that they’re going to provide everything. Apple believes services will drive hardware, while Google wants to own each user regardless of hardware, so you have differing philosophies.
Because Apple’s corporate DNA is that of a hardware company, its activities are meant to support hardware sales.
We need to get smarter about hardware and software innovation in order to get the most value from the emerging Internet of Things.
The door hardware in kitchens is super simple to update. It’s essentially a few screws, standard spacing. It’s a few bucks a piece and it can make a huge impact.
The whole hardware industry has experienced the phenomenon in which every time computers get cheaper, they appeal to a new set of users; every time they get more powerful, old customers upgrade.