Words matter. These are the best Hideo Kojima Quotes, and they’re great for sharing with your friends.
I don’t really want to be a celebrity.
I want to show people how there are variations and different interpretations of good and evil.
My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn’t just show me kids’ films.
If ‘Castlevania’ wasn’t created next to me, and Capcom didn’t release ‘Ghouls n’ Goblins,’ then maybe there wouldn’t be any ‘Metal Gear,’ and I would have created a horror action game, because I really like that genre.
I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world.
It’s part of my ritual to watch a new film every day, no matter what. It’s important to me.
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you’d be brought back to the prison. The idea was for a non-combat game.
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
I won’t make games with senseless violence. There has to be a reason for it, such as war.
What I’m really trying to do is create unique characters.
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
‘Metal Gear Solid’ is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
Even when people abroad see me, I’m often asked about a ‘Zone of the Enders’ sequel.
The painter has total control over what they’re showing to the viewer.
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to ‘Space Invaders,’ they shoot at you when they come at you, so how are you going to protect yourself? You’re going to shoot, and that is a typical videogame.
One of my first dreams when I was a child was becoming a painter.
I believe the game should really feel what the players are feeling and change according to that.
People nowadays don’t know about the Cold War and the U.S.’s old rivalry with the U.S.S.R.
At Disneyland, you never go ‘backstage’ – even when you’re in the bathroom.
To be honest, my friends weren’t really as into making films as I was. But I convinced them all to make some zombie films with me.
I have always had a fascination about what’s inside a human being.
The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change.
Genetic engineering is a result of science advancement, so I don’t think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.
When I was small, I was always thinking about different worlds in my head.
Looking back, I am thankful that I didn’t go into the film industry.
As a game creator, I’m not 100% satisfied when looking back at the previous game that I released.
If it weren’t for Miyamoto-san, I wouldn’t be where I am.
Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay’s still the same, and that’s not what they should be doing.
In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it.
Stories in which the player doesn’t inhabit the main character are difficult for games to handle.
I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn’t been interested in and cultural things I hadn’t been aware of and economic factors I hadn’t thought about.
With a movie, it’s probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
My biggest failure is ‘Metal Gear.’ It’s my biggest failure and my biggest success.
In Japan, there are storm channels on either side of the main roads. There were so many times when I’d fall into these ditches because I was lost in stories as I was walking along. It’s still dangerous for me to drive. I’ve driven into the gate outside my house numerous times.
Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners.