Top 55 David Baszucki Quotes

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We're passing milestones all the time on the amount of

We’re passing milestones all the time on the amount of money our community developers are making. And we’re seeing developers that are making $250,000 a year.
David Baszucki
There’s a building kit for simple games. But more advanced users can program complex things with our script capabilities, which is built on Lua – the same language used in World of Warcraft.
David Baszucki
Once parents see that Roblox isn’t simply a video game, but a platform for creativity, building, coding, collaboration, and more, they become some of our biggest advocates.
David Baszucki
We want all users to be safe on Roblox, and we will continue to invest in the safety of the game so it is a positive, productive, fun, and protected space for our community.
David Baszucki
Loom.ai will accelerate making human co-experiences more immersive and personal, adding world-class facial animation technology as part of Roblox’s efforts to provide expressive emotive actions to avatars that will enable deeper connections for our community.
David Baszucki
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
David Baszucki
We really focus on being a platform for immersive 3D avatar experiences. Experiences that are heavily social.
David Baszucki
We have a vision of creating an imagination platform – the ultimate platform for play. A place for kids around the world to play, create, build and imagine together.
David Baszucki
We believe ultimately that human co-experience – doing things together as a social platform for play – is a new category. It’s differentiated from toys or games or social networking in that it’s people doing things together in real time.
David Baszucki
We’re trying to create the future of entertainment through social immersive experiences where everyone can play with their friends.
David Baszucki
As a game developer, getting your game onto a console is probably the most difficult.
David Baszucki
The knowledge that all the games are created by the community, it gives the opportunity to try exploratory gaming concepts. Our developers take larger risks in what they make.
David Baszucki
The foundation of Roblox is user-generated content: just like on YouTube there is so much to watch, on Roblox there is so much to play.
David Baszucki
We started having more developers who wished they could develop on Roblox forever, but they were starting to go off to Google and get jobs. It struck us that this whole platform play, where the creators were powering the fun, we could wrap it into powering the monetization as well.
David Baszucki
Roblox’s strength has always been both capitalizing on the early phase but playing the long-game as well.
David Baszucki
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
David Baszucki
Roblox is spearheading the next generation of gaming – one in which players become developers and user-generated content is at the core.
David Baszucki
We’ve had a relationship with Microsoft for a while. It’s bigger than just Xbox – we use Azure for some of our cloud stuff. PC Windows is a very big platform for us as well.
David Baszucki
Roblox already works well on a phone, when we do ship on Gear and Cardboard gamers on those platforms will be able to join and play along as well.
David Baszucki
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
David Baszucki
We are excited to expand globally and allow kids to share back and fourth with each other.
David Baszucki
What we primarily need in Roblox games is character control, camera control and very straightforward tool, device and weapon use.
David Baszucki
We think of ourselves as the best digital ‘toy’ around, and we are excited about the creativity, energy, and passion for success the Roblox platform continues to inspire in our builders.
David Baszucki
You know, we’re a private business so we can make our own philosophy and in the end we are business and we’re all about creating a quality family brand that both our builders and gamers and players are happy with but their parents are also happy with.
David Baszucki
Roblox provides a world where kids can get together and socialize in hundreds of different settings.
David Baszucki
VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.
David Baszucki
Safety is not a retrofit; it’s been in our DNA since day one.
David Baszucki
I am a huge fan of ‘Ready Player One,’ and Ernest Cline’s book paints the most accurate and vivid portrayal of the metaverse we’ve built here at Roblox.
David Baszucki
We want to be this platform, where just like building things in the real world, players can participate in a wide range of ways.
David Baszucki
Roblox is really heavily based on automated sorting of content in various ways – what’s popular with monetizing, what’s been most favorited, what’s most retaining.
David Baszucki
Roblox is not only free to play, but free to build.
David Baszucki
Our Windows 10 experience is super polished, and it int

Our Windows 10 experience is super polished, and it integrates all the community features seamlessly with the game experience.
David Baszucki
You know, I don’t really judge any other sites. We really focus on our own.
David Baszucki
I love building things like robots, toys, and all of that.
David Baszucki
The primary focus on us is making Roblox into an international, global platform that allows people to come together and do things together from all walks of life.
David Baszucki
Making a game is a really complicated thing.
David Baszucki
There is a fair amount of moderation on the site, not only for legal reasons, but for moral ones as well. We look out for bullying and just overall safety for the kids. It is a well-groomed site.
David Baszucki
We’re not trying to create a triple-A type of platform. We’re focusing more on a platform where it looks and feels high-quality, but you can kind of look at it and figure out how someone made it.
David Baszucki
We continually compare Roblox to traditional gaming companies. The difference between us and them is that Roblox has millions of people always creating stuff. That gives us the viral juice both with the content and the sharing between all those users.
David Baszucki
The candidate who knows the space and is really interested in a company rather than just applying for a job will be able to engage with everyone who’s interviewing him or her with interesting questions at the right level.
David Baszucki
Seeing how kids lit up when they were creating things made me think of what would be the ultimate platform for our imagination.
David Baszucki
We started Roblox over a decade ago with a vision to bring people from all over the world together through play.
David Baszucki
I feel we have the opportunity of being part of a new and emerging category for human co-experience.
David Baszucki
We believe as people share experiences virtually, their avatars should have the ability to express a full range of emotions.
David Baszucki
Even though it is virtual, we still provide a ‘sandbox-style’ play environment.
David Baszucki
Above all else, everyone at Roblox is committed to member safety. We take every precaution possible to make sure kids are protected from inappropriate and offensive individuals as well as from indecent and distasteful content.
David Baszucki
We’re the toolmakers. Our developers are the real creative geniuses.
David Baszucki
We want kids to have an opportunity for free play. Roblox allows them to get together, make their own rules, go together wherever they might want.
David Baszucki
We have this vision, that over time, social play and great content will be the core of great VR.
David Baszucki
When you’re playing tag in Roblox; or when you’re working in a pizza restaurant; or when you’re flying as a bird – you’re there to have fun and be with your friends and to create things together.
David Baszucki
Ultimately we have the vision of expanding to a world wide platform that allows kids from the U.S. to go on field trips to China and adults around the world to make friends from different walks of life and people who have different life experiences.
David Baszucki
The scale is the most important part of Roblox. We’ll be the biggest VR community in the world.
David Baszucki
We are starting to see more and more Roblox games that offer creation. An example would be Theme Park Tycoon, which lets anyone construct a theme park on any device. You get to build roller coasters and theme parks, your work is saved, and when you come back, you can keep working on your creation.
David Baszucki
Looking ahead, we’re doubling down on our commitment to building the most advanced tools and technology to take our creators and players into the metaverse of the future.
David Baszucki
Running on the cloud gives us scale. It also allows us to moderate, watch the chat, keep Roblox family-friendly and safe, and it allows just everyone to kind of push their creations and immediately scale infinitely.
David Baszucki